This tournament is open MENA players only.
The roster size for this tournament is limited to 2. The winning team can only receive prizing for two (2) players.
Players not listed on the Match Fixture page will not receive prizing under any circumstance.
Please note that in order for prizing to be available a minimum of eight teams must participate in the tournament.
The tournament round start times are as follows:
|Round One||16:00 GMT+1|
Other rounds are allowed to start once the previous round is completed.
Teams will not be required to check in for this tournament.
Minimum & Maximum Players
When registering for a tournament, team captains must select the minimum number of players required to compete in that tournament, indicated on the tournament sign up module. Team captains will not be able to select more than the maximum number of players indicated on the tournament sign up module.
You can not play solo in a 2v2 tournament. If your teammate does not show up or is unable to play on the day of the tournament then you must leave the tournament and create a new roster with your new teammate prior to the tournament start time.
For this tournament, players must register their unique game account (found in the profile section) on their EGL profile. All Player IDs on a team’s roster must be valid and accurate. If ID's do not match the roster then the player will be disqualified from the tournament, proof of this must be shown by the opposing team.
Player IDs are stored when tournament brackets are generated, meaning that any changes made to a player's ID after a tournament has started will not be reflected for that specific tournament.
Teams are not permitted to use a substitute at any point in a match. A substitute is defined as someone who is not listed on the Match Fixture page.
Only players listed on the Match Fixture page are eligible to play in tournament matches. It is both team's responsibility to verify the eligibility of all players playing in the match prior to starting a match. By allowing the match to start, both teams agree that the players in the lobby when the match is started are allowed to participate in the whole match series, even if some of the players in the lobby are not listed on the Match Fixture page.
If the opposing team has an ineligible player present, you must tell the opposing team to replace that player with an eligible player. You must have given the team the required fifteen (15) minutes from match start time to substitute their ineligible player(s). If the ineligible player shows up between maps/rounds, you must give the team the required ten (10) minutes to replace their ineligible player. If the team does not substitute their ineligible player, do not start the match or allow the match to be started.
Matchmaking RegionThere are no regions in Call of Duty: Black Ops 4.
Best of 2All matches are Best of 2 and decided after two games.
No Cross-PlatformWe are currently not hosting any cross-platform tournaments, every player needs to play on the platform that is selected for this tournament. Teams can be disqualified for playing on a different platform, even after the match was played.
Game Session Setup
The captain of the hosting team will host a public QUADS game session. The hosting player will then invite his teammate and their opponents to the game session and start matchmaking.
How To Win
The team with the most kills at the end of the game session will be awarded the win. If there is a tie in kills, we will use “life duration” time to determine a tiebreaker. If both teams and all players are still alive by the end of the game (#1 Victory) then the team with the most health will advance.
Teams will party up as a QUAD with your opponents. The teams that have queued up together are NOT ALLOWED to contribute/cause the death of the player(s) they're competing against within that game.
Players caught doing so will be forfeited from their match.
Examples of sabotage include but are not limited to:
- Shooting your opponents, causing them to take damage, become knocked or resulting in their death.
- Causing opponents to miss shots or miss opportunities for advancing their scores in any way shape or form.
- Whilst in a vehicle, you are not allowed to run your opponents over.
Examples of none sabotage include but are not limited to:
- Kill stealing is NOT a form of sabotage.
- Loot stealing is NOT a form of sabotage.
- Following your opponents is not a form of sabotage.
Any claims of this happening must be submitted in video form either in the match dispute or through a ticket on the website. We will not accept screenshots in this case.
PS4/Xbox One Tournaments Only
Players may not use a Keyboard/Mouse setup at any point during the tournament. Teams will be disqualified for playing with a Keyboard/Mouse setup and the player will be suspended for cheating. If your opponent is using a Keyboard/Mouse setup do not play the match and record evidence to submit to the admin.
PC Tournaments Only
Players may not use a controller at any point during the tournament. Teams will be disqualified for playing with a controller and the player will be suspended for cheating. If your opponent is using a controller do not play the match and record evidence to submit to the admin.
Teams will play matches in the following formats, depending upon the tournament round:
|All rounds||Best of 1 (First team to win 1 game wins the match.)|
In the event of server issues arising, tournaments may be postponed.
Any postponement affects games yet to be played and games in progress.
If both captains wish to, games are permitted to go ahead at the teams’ own risk and any result will stand, regardless of any issues players may or may not have.
Matches must be played in their entirety unless both teams agree to delay the match. The match must still be completed before the start time & date of the next tournament round, as listed under the Tournament Schedule.
Failure to complete a match before the start time & date of the next tournament round may result in one or both teams forfeiting the match and removed from the tournament.
Teams may not delay the match for more than ten (10) minutes between each map. If a team delays the start for longer than ten (10) minutes between maps, they will forfeit that map.
Teams that delay a match for more than twenty (20) minutes will forfeit the whole match.
The team that did not delay must provide video proof showing that this ten (10) or twenty (20) minute delay did occur.
If a player disconnects during the initial launch of a map, the map will be restarted from scratch. The initial launch is defined as the time before ANY points are scored by either team within the current map.
If a player disconnects after points have been scored by either team, the team with disconnection issues can continue playing with one player or forfeit the round.
If both teams disagree over when the player disconnection took place, video proof must be provided that shows the scores and time at which the disconnection took place, as well as the players in the lobby.
Incorrect Match Settings
It is the hosting team’s responsibility to ensure that the match settings are as outlined above in the Match Settings. If you notice that the host has the incorrect match settings, please record video proof of what is wrong, ensuring that the scores, time, incorrect rules and the players in the lobby are clearly visible and then immediately leave the game.
In the instance that the hosting team have the correct match settings and you leave the game before it is completed, the team that did not leave will receive the win for that map.
In the instance that the hosting team have the incorrect match settings and you do not leave the game before it is completed, the result of that map will stand.
The hosting team will not forfeit the map if the non hosting team does not leave the match and the map is completed.
In order for a team to forfeit, the opposing team must leave or end the map immediately after they have captured proof of their accusation. Teams will not be forfeited if the opposing team do not leave the game and the map is completed.
Teams will forfeit a map for the following reasons:
- Leaving or ending a map prior to it's completion and then failing to provide valid proof of the accusation against the opposing team.
- Hosting a match with the incorrect Match Settings shown above.
- Delaying a match by more than ten (10) minutes in between maps.
The higher seeded team is responsible for setting up the game and inviting the other team. A team's seed is indicated by the number next to their team name on the tournament bracket. The highest seed is defined as the team with the seed closest to 0. However, due to Black Ops 4 having dedicated servers, this would not affect game-play in any way if the higher seeded team fail to invite the other team, then the lower seeded team should attempt to invite their opponent's team. If they do not respond, follow the no-show procedure.
Both teams are responsible for reporting the result of a match. This can be done by clicking on the match fixture link found on the Match Fixture page.
Tournament brackets will be updated automatically once both teams have reported the match.
In the instance that only one team reports the match result, the result will automatically be confirmed after fifteen (10) minutes.
In the instance that both teams report conflicting results, the match will be placed into dispute and will be handled by a member of staff.
In the event of a dispute, both teams will be asked to provide evidence of their match victory. Please see the Evidence Policy section below to find out what evidence is required.
If neither team is able to provide evidence of their match victory, both teams will be removed from the tournament.
A team has fifteen (15) minutes to show-up and be ready to start the match. Failure to do so will result in a forfeit.
To report a no-show, please click on the 'Opponent No Show' button on the Match Fixture page.
No Show Proof
If you have a no-show issue, you must provide video evidence that you have invited all members of the opposing team to play prior to the fifteen (15) minute no-show deadline.
We have a zero tolerance policy for cheating. Players caught cheating, glitching or abusing in-game mechanics in any way will be permanently banned from the EGL site and all future competitions.
We strongly recommend that you obtain photo evidence showing the outcome of every match.
All conversations between users are not considered evidence. This includes, but is not limited to:
When asked to provide evidence for the outcome of a match, all video and photographic evidence must clearly show the match score, time, players in the lobby and, if necessary, evidence of the rule violation of the opposing player.
Evidence that does not meet the above criteria will not be considered.
All video evidence should be uploaded to an external website such as YouTube. Photographic evidence should be uploaded to an external website such as Imgur, Photobucket or Imageshack. The URL link to the individual evidence must be sent to an admin, along with a brief description of what the evidence shows.
Evidence that has been faked or tampered with in any way will not be accepted as valid. Anyone found to be providing fake proof will be permanently banned from competing on the website.
Abusive behaviour towards staff members that are called into a match dispute will not be tolerated. The individual user and/or team violating this rule will be subject to a site-wide ban.